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A year ago I posted this on LinkedIn: === I tell my students to avoid select boxes. Because it’s often better to use radio buttons. But students often say “But it’ll make the page too long”. Yep, but that doesn’t necessarily mean it’s bad UX. See the page I designed to let users select a course. Huge list of radio buttons. But no issues in user research whatsoever. Does this mean you should always use radio buttons? No. But most designers would balk at a design like this even though it worked perfectly well for users. === It got a lot of comments - one of which was: “What other options did you test? Just because your design worked, doesn’t mean it’s the best!” Here’s what I said in response at the time: === I rarely test two solutions at once. Don’t get me wrong, I consider many options. But only one gets tested - unless it fails - then I try another. That’s because there’s usually a clear winner. Plus testing two versions is full of pitfalls. [...] === I’ve worked with quite a few product managers and designers who suggest testing multiple versions. It sounds sensible, right?
But in this case: More work = worse result. Here’s why (according to UX expert, Caroline Jarrett who wrote about it in “Designing comparative evaluations”): Reason #1: You won’t get a clear answerYou're hoping for "Version A wins!" but what you'll actually get is: Parts of A are better, parts of B are better, and there's probably a Version C that would beat them both. Not the clear direction you were looking for. Reason #2: Your results will get contaminatedIf you test both versions with the same participants, they'll learn from the first one. So some users may prefer the second version because they already understood the task - even when that version was objectively worse. Reason #3: You need a lot more participantsComparative tests need 3x your normal participant numbers. You need to balance who sees what first, and if you're testing separate groups, you need even more people for the statistics to be meaningful. Reason #4: Your big differences look identical to usersWhat seems different to you looks identical to users. So the differences you're testing might not even register. But most importantly is that testing two versions is almost always totally unnecessary. Instead: • Design one version properly • Learn what’s wrong • Fix it Clearer insights + less work = Better process If you’d like to learn how to design forms that users fly through using patterns that are a result of designing one version properly, learning what’s wrong and then fixing it, then: Cheers, |
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Last week, someone paid me to review their form flow. One thing they wanted advice about was interruption pages. Coincidentally, the following day the GOV.UK Design System added the interruption page pattern. Interruption pages are designed to pause the user within a journey - usually to warn them about a possible mistake or give them important information before they continue. Here’s an example from the GOV.UK Design System: It has: An h1 heading to ask a simple question A paragraph to...
Last week, Kate Ivey-Williams, the Head of UCD on my programme, asked me: “What do you think your role is as a designer?” I said: “Errr... I design products that are easy to use... errr... I realise that’s a rubbish answer...” Kate saved me: “Don’t worry, I put you on the spot” But even so, as a designer you should be ready to be put on the spot because: If you aren’t able to explain what you do, it’s much harder for your teammates and stakeholders to value what you do. I messaged Kate later...
Last week, I ran a live training on file upload UX. Every day leading up to the event, I was stressed, constantly thinking: “Shall I just purchase one month of Zoom?” Let me explain: I use Circle to run my courses and it comes with something called Live Rooms. It’s like Zoom. But Live Rooms is better than Zoom because: it’s quicker and easier to set up for me it comes with my Circle subscription for free it automatically posts the recording afterward the call it has better UX for my students...